LVS for Game Server

Joseph Mack NA3T jmack at wm7d.net
Thu Nov 2 14:08:58 GMT 2006


On Thu, 2 Nov 2006, Sohail Riaz wrote:

> Hi,
>
> Suppose user1 have created room1 in game server1 and user2 have created
> room2 in game server2. Now when a user3 comes and want to join the room1 on
> game server1. It queries to lvs but lvs dont know it is going to game
> server1, it just take it to available server, let suppose at this time to
> game server2 on room2. So the connection will drop.

LVS is a level 4 load balancer, not an application (layer 7) 
load balancer. In an LVS, all the realservers must serve 
identical content. I assume you have room1..n arbitarily 
assigned to server1..n and you want the client to be able to 
join any room they want. I don't know how to do this if the 
rooms are on different machines, even in principle, although 
from watching my son playing runscape, I see that this is 
done routinely.

Joe

-- 
Joseph Mack NA3T EME(B,D), FM05lw North Carolina
jmack (at) wm7d (dot) net - azimuthal equidistant map
generator at http://www.wm7d.net/azproj.shtml
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